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Messages - conexia

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SignagePlayer / Re: Not playing
« on: June 15, 2012, 03:30:51 AM »
If it's the first time after installation that you run the SignagePlayer version 4, you must stop it and the SignageController will restart it. That way it will work.

All my stations have been located with the map in the Location tab
When I save and close the Signage Studio and reopen it the address text is in the properties, but not the position in the map

In addition to this, when I try to use the Station picker in the Outgoing Ads, all my stations appear with 4390km distance, but they are in the same city.
What can I do?

its the channels properties not the Collection components properties

That's just what I was talking about - Channel Properties

we will look into adding a random play option in the collection component soon.

It will be very useful for us. Thanks

I have only one channel and a Collection component in the timeline. When I select Random Order in the channel properties it doesn't work. The Colection items play in the default order.
Is it a bug?

Report bugs and errors / Re: Transition between two templates
« on: June 03, 2012, 11:44:49 PM »
I have one timeline with 3 different Screen Templates, that change over the timeline in this sequence:
Template1 - Template2 - Template1 - Template2 -Template1
I have two channels and assign resources to them
But when I play the campaign I can see that there is a delay in the resources sequence and for some time I can see resources that are assigned to the previous Screen Template (I see the resources assigned to Template2 in Template1 (next one))

When I split the timeline into several timelines each one with a unique Screen Template, all works fine

Report bugs and errors / Re: Studio 4.0 Alpha Bugs
« on: May 31, 2012, 01:14:31 PM »
I've got a bug in the Station Screen Print. When I try it, even if the size is 25% I've got a big screen print, bigger than the available space in the studio

And how can I close the Screen Print window?

Can you tell us what is the exact model from Provideoinstruments.com have you used?


Report bugs and errors / Re: Studio 4.0 Alpha Bugs
« on: May 27, 2012, 02:26:24 AM »
I've downloaded the last version (may 27th)
My setup: Win7 Ultimate (spanish version), 2Gb RAM, Adobe AIR Beta

SignageStudio pre-release 4.0 Alpha
Created new campaign for 4.0 version
Navigation menu is unusable -> Double click on folder name doesn't open folder and doesn't show the items in that folder
Put some content in the new campaign and tried to show it in Embedded Player -> got errors
Dynahelp does not show anything (tested with different "Hide what I know" and "Auto popup" tick combinations)

SignagePlayer 4-0
The download link does not appear in the Announcing major release 4.0 : pre-alpha forum post
To get it, I had to deduct it is http://galaxy.signage.me/Code/Install/air/CloudSignagePlayer_d.air but I'm not totally sure about it
When I try to use it, it DOES NOT START
How many tests have you been doing on different computers with different operating system versions?
I tested it in FOUR different machines and it did?t work - > NONE
So it is a buggy product, not my setup

You?ve being announcing that we had to look at Twitter (that does not show the pre-release Alpha anouncement) or Google+ (that does not jave any information about any versions) for new version announcements. Do you still use Google+ ?

From my point of view this is getting more like a "Community Powered Free Software group" without quality assurance nor obligations from you.
But I must remind you that many of the users here are PAYING CUSTOMERS that have been waiting for your product to work as expected from last October 2011
I use it in real for my customers and from then, have a BUGGY ADVERTISING MODULE that forces me to manually insert and remove content.
If I was a free user, I'd get THE SAME that I get as a paying one

And in the meantime, you put more and more bells and whistles, make new OS versions and add one-month delays on each post you write

In other side, I'd like to publicly THANK to the SUPPORT TEAM guys, they are kind and very efficient and professional, but can't fix buggy things

SignagePlayer / Re: Android 2.2
« on: May 20, 2012, 11:08:35 PM »
When you sent the SignagePlayer Android version to Amazon, the minimum requirements were: http://www.amazon.com/gp/product/B007GECVNW
Technical Details
Size: 9.6MB
Version: 3.1.182
Developed By: MediaSignage.com
Application Permissions: (Help me understand what permissions mean)
 Open network sockets.
 Broadcast sticky intents.
Minimum Operating System: Android 2.2
Approximate Download Time: Less than 90 seconds

Also in the Google Play https://play.google.com/store/apps/details?id=air.me.signage.playermobile  it states
5 de marzo de 2012
2.2 o superior

Multimedia y video
1.000 - 5.000

Why are you now telling us that: It requires ICS (4.0) or later ?
There may be many users like me that have bought Android 3.2 devices that will be useless.

I've tested it in one campaign and it works using Arial font (or at least I believe, because I see arabic signs but don't understand it)
See http://ejemplos.seteve.es/ArabicRSS_1366.html (first English and after Arabic)

New features and suggestions / Re: Image slideshow
« on: April 25, 2012, 10:42:45 PM »
I'd like to have something like you suggest, and be able to randmly show the resources.
Similar to: If I have some health recommendations (20), being able to have one of them in the timeline, randomly selected.

SignageStudio / Help with Easing functions
« on: April 11, 2012, 01:52:20 PM »
I've been testing the Easing functions in the SignageStudio and found that there is not any information about them here.
So, I googled a bit and found places with some info (and even demos)

Some links (in English)



Another one (Spanish)


I have observed that the behaviour you say is only when videos are loading for the first time. I?ve setup a new player and the first time I saw the progress bar but when all videos are uploaded to the player all looks as in 3.0 version

New features and suggestions / Temperature and Humidity sensors
« on: March 28, 2012, 08:59:42 AM »
Is there any user that has implemented a temperature and/or humidity sensor in the signage presentation?
Some shopping malls bigger than a certain size have to show actual temperature and humidity and it would be useful to include the actual data in the signage presentation.
Will be great to know hardware devices (USB?) that can be integrated.

Report bugs and errors / Re: 3.1player -alpha bugs
« on: March 20, 2012, 01:45:18 PM »
I was having trouble with last alpha version, but after doing what admin recommends all is working again.
There are some differences between version 3.0 and 3.2 alpha, but I'm sure they will get fixed soon.

And some info for all:
I have two players running the same campaign: the one with version 3.0 (Current memory:140912 - Peak memory:141800) and the one with 3.2 alpha (Current memory:76080 - Peak memory:94156)

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