August 20, 2017, 03:50:40 PM
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MediaSignage support forum



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1
SignagePlayer / Re: any new updates for android player apk
« Last post by thongbk on Today at 08:37:19 AM »
android player 6.0 ? Could you give me a link for it . thanks

this link right ? http://script.digitalsignage.com/forum/index.php/topic,7301.0.html

as my understand it still be beta release not latest release for 6.0

2
please check with live chat so they can assist.
3
SignagePlayer / Re: any new updates for android player apk
« Last post by admin on Today at 07:21:43 AM »
it's already been released
4
SignagePlayer / Re: any new updates for android player apk
« Last post by thongbk on Today at 01:16:30 AM »
Hi any update for android player ?
5
SignagePlayer / Re: Videos not downloading completely at cache/ not playing
« Last post by Arielmupa on August 19, 2017, 09:50:51 PM »
How can you resolve the problem?
I have only 3 videos in my timeline (20 seconds) FLV h.263 (720x1280) and the android media player not played the 3 videos completely.
Only play 15 or 16 seconds, and jump to the next video.
I don´t know what to do.
I´m feel lost.

6
Report bugs and errors / Re: Transitions Downsampled
« Last post by admin on August 17, 2017, 11:33:53 AM »
yep, ver 6.0 changes everything...
super smooth and GPU.
It will be in release candidate next month
7
SignagePlayer / Re: Images with low quality before transition begins
« Last post by admin on August 17, 2017, 11:32:51 AM »
yep, ver 6.0 changes everything...
super smooth and GPU.
It will be in release candidate next month
8
SignagePlayer / Re: Images with low quality before transition begins
« Last post by steveRedMinnow on August 17, 2017, 11:31:23 AM »
I know this is a very old post, but in case people are searching for it:

My assumption is the player is creating a bitmap of the 2 items being displayed and using them for the transition. It is much easier on the system to transition between 2 bitmaps than to transition between 2 items that may have multiple layers to them. That is why you see it change just before and just after the transition.

Development Team: I am wondering if the smoothing parameter of creating the bitmap has not been set to "true". If it has, maybe using the drawWithQuality() function would give better results than just the draw() function. At least with the former, you can set the quality level as well as the smoothing level.

Of course, when v6.0 comes out, I believe everything will be on the Starling platform, so they may have taken the smoothing into consideration.
9
Report bugs and errors / Re: Transitions Downsampled
« Last post by steveRedMinnow on August 17, 2017, 11:27:14 AM »
My assumption is the player is creating a bitmap of the 2 items being displayed and using them for the transition. It is much easier on the system to transition between 2 bitmaps than to transition between 2 items that may have multiple layers to them. That is why you see it change just before and just after the transition.

Development Team: I am wondering if the smoothing parameter of creating the bitmap has not been set to "true". If it has, maybe using the drawWithQuality() function would give better results than just the draw() function. At least with the former, you can set the quality level as well as the smoothing level.

Of course, when v6.0 comes out, I believe everything will be on the Starling platform, so they may have taken the smoothing into consideration.
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