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Messages - reece_screencorp

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SignagePlayer / Re: SignagePlayer running on Linux machine
« on: December 03, 2016, 05:27:28 AM »

Can I just ask how comparable the Linux player is with the current version of the signage studio?

What components / features would work and what would be missing.

Thank you

Would mediaADNET not solve this?

We have a similar setup and this is achieved using the above.


New features and suggestions / Re: Snapshot - Extended desktops
« on: November 23, 2016, 02:59:39 PM »
Further to this the snapshot captures the full screen when EyeFinity is used during a display setup but not when using the standard windows extended desktop setup.

Also a big pain the @rse is when using the player over multiple monitors and the player restarts it only starts playing on the primary desktop. We have to run a script (which now activates on startup)  to kill the signage player then restart it - following this restart content appears across all displays. This happens on both windows and mac.

Please can you add it the list to investigate this issue. Thank you.

New features and suggestions / Snapshot - Extended desktops
« on: October 14, 2016, 04:21:48 PM »
Is the snapshot mode on the road map to capture the full desktop when multiple screens are being used?

At the moment snapshot only captures the primary desktop

General discussion on the mediaCLOUD / Re: What's coming in 2015?
« on: August 23, 2016, 01:19:53 PM »
Hi Admin

Can we please push out an update for Private Media Server owners for the notifications to be restored.

It's a core function which is urgently required for those of us who have invested in our own servers.

Thank you.

New features and suggestions / Re: Integration with Online ad networks
« on: February 12, 2016, 02:27:47 AM »
Hi Admin,

Is there a delay with MediaAdNet?

I thought we were on track for a Feb2016 roll out...

Open source Digital Signage / Looking for developer
« on: July 01, 2015, 01:23:37 PM »

We are looking for an experienced developer to develop the pepper SDK for our business.

If you are interested please contact me at (reece @ screencorp . com . au)

Please note working examples of work will be required to show experience. Thank you.

New features and suggestions / Confirmation of updated players
« on: June 06, 2015, 08:48:31 PM »

Currently there is no way to see whether a player has received its updated campaign. Sometimes players although you click update players when saving some might be missed and therefore do not receive their content which can be costly when running an advertising business. Updates might have failed because they have a connection problem at the time, or sometimes i see updates missed because they are polling via html.

Suggestion - maybe to have a tickets / id for each update... a player is then referenced against its ticket and where it should be / how up to date. Once the player comes back online it is then updated...


New features and suggestions / Re: Weighted Content
« on: May 11, 2015, 03:00:18 PM »
I apologise for sounding like a broken record but is there a more definitive time for the MediaAdNet component to be released...

We are getting a lot of pressure from our clients and it would be great to say -"by the end of May" instead of sometime this year...

Thank you so much! I know dev takes time but as a business we may have to invest in some custom SDK if there is nothing soon, but on the other hand we do not want to invest in 20k worth of development if it's going to be released next month...

New features and suggestions / Music within timeline
« on: May 11, 2015, 02:52:41 PM »
Please could you advise whether music within the timeline is on the imminent road path for development?

At the moment to incorporate music into a timeline we have to convert music to MP4 :(

It would be great to just be able to drop MP3s into the timeline / playlist or at least be able to trigger the music player on and off...


New features and suggestions / Re: Content download in background
« on: May 11, 2015, 02:45:37 PM »
Apologies I meant when content isn't available instead of the black screen with loading bar it should skip (download in the background) then return on the next round

New features and suggestions / Content download in background
« on: May 04, 2015, 05:00:10 PM »
Hi Dev team,

Is MediaSignage likely to adopt the approach of others and download content in the background instead of using the splash screen / loading bars?

Hi Buddy,

LedStudio is for the Linsn driving cards you will find in your LED screen.

You need to set the screens up in an array connecting them together with an ethernet cable to your sending card box (where the DVI signal goes into).

Once connected you then need to config the screens.

LEDStudio itself is a basic player. It handles both the config and basic signage.

If you need more help drop me an email at reece @ screencorp . com . au (cant put the email together as it blocks... but you get the jist)

Btw i work for Screencorp - which is Australia's largest LED Supplier and Digital Signage provider. Whilst we use Linsn LED Studio to config our Linsn screens we use MediaSignage as the driving engine to drive content to the screens. Linsn's LEDStudio is pretty clunky and falls over if left unattended.

Open source Digital Signage / Development oppertunity
« on: May 03, 2015, 06:45:36 PM »

We are looking to engage a developer to develop a web based front end (similar to the SDK) that can do the following:

User level access / restrictions
Upload and management of content
Create playlists and schedule them*

*Our screens run 64 segments a day (each 15 minutes long). Within that segment there are 4.5minutes of adverts. We need the playlist editor to be able to schedule content based on the number of times it is required to play ie only in 5 of the ad-blocks or all 64. The rest of the time is filled with TV / Live content.

General discussion on the mediaCLOUD / Youtube Components
« on: February 14, 2015, 03:20:08 PM »
Can anyone tell me whether when using the YouTube component the video is streamed each time? Or is it downloaded the first time and plays local from the player each time?

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