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Author Topic: Looping policies  (Read 3159 times)


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Looping policies
« on: April 14, 2016, 08:04:21 AM »

Don't know if anyone has already posted a request about the different loop policies.
I was thinking on couple of resource functions:

First one:
I would have a 10 minute timeline and the image or video would play on every minute (01:00, 02:00, 03:00... etc). The resource would have a property that it would overrun other resources that don't have any looping policy.

Second one:
Resources would play automatically on specific screen division. For example, one of my campaign timeline starts with screen division that is full screen. Then the screen is divided to two different divisions. Resources are played on upper and lower division. After that, it will change back to the full screen. At the moment I need to set all my resources to the timeline and on specific places where i want them to play. This requires lots of clicks and setting up. Management of this takes lots of time too.

The idea would be that, when resources or scenes, that are being played on screen, they would automatically change the screen composition / screen division. For example this would be built-in function to the ADNet. You could select divisions where you want resources to be played, if you have multiple divisions. Then you could simply select the resources that would use these properties when they are played on screen.

Ok, there are just two ideas. You guys could think all kinds of looping policies.


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