Well well. Looks like I am talking to myself.
Yes, summer time once again and the player is off by one hour. Windows time is correct but the player cannot handle the hour change.
I need to adjust all my campaign schedulers to match the real time.
Remembering previous years, the one hour off time was corrected after the day changed. Don't know where the player gets its false time. Something built-in or what?
This really keeps coming up every year and it is totally awesome since you need be alert with this one. Just to give you heads up everybody.