We're server customers, so we don't have access to shared resources.
Exactly what I did:
Created a new scene under scene editor
-added multiple weather items, adjusted their sizes/types/etc
-added text items, adjusted their sizes/fonts/placement
-added clock component (Dragged and dropped from "components" menu) for the date
-added a second clock component (Dragged and dropped from "components" menu) to show the time
Everything works fine, but when I do a snapshot to check in on the players, the clocks are almost all wrong... some of them are WAY off... but oddly enough, there are a few that are correct. I should note that our media boxes are located throughout the US, so they will be showing various times/time zones.
Am I right in that it should be calling the time from the time setting on the media box? Or does it use another way?