With my systems I turn off 'screen editor' from the navigation of my subaccount. I don't need customers creating their own screens or trying to figure out which player goes where and why all their stuff doesn't look right on the screen. So -- it's off.
Then -- when they go into their campaign, in the toolbox, they have all these screens that I have preset. Now, they can't manipulate them, but they can drag them into their timeline and try to figure stuff out. I'm trying to keep the learning curve simple and this complicates things.
From a technology standpoint, turning off 'screens' is hiding the navigation. Can this be done for variables in the toolbox?