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Author Topic: Screen setups look different between 3.0 and 4.0  (Read 2844 times)

KRob

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Screen setups look different between 3.0 and 4.0
« on: October 30, 2012, 11:44:26 AM »
I noticed when we were still on the Cloud that when we updated to 4.0..... Things were placed differently than they were when we were playing on the earlier version - yet, I didn't change anything except update to 4.0.

It's confirmed because now that we're on the MediaSERVER - we're back to 3.0 and everything is placed back where it should be.

Why, when in both versions the X & Y Coordinates are exactly the same, does it look differently in 3.0 than it does in 4.0?   Example: My weather box is much further to the left in 4.0 than it is in 3.0.... when I make zero changes to it's placement in the studio.

globalimages69

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Re: Screen setups look different between 3.0 and 4.0
« Reply #1 on: October 30, 2012, 07:13:25 PM »
I noticed that to. My multi-screen setup now carries-on (overlaps) other parts. Seems the 4.x version is able to "paint" a content outside its screen division boundary (overlapping other adjacent screen divisions). I can get this behaviour with pretty simple text (with "borders" fx's etc), so I thought it would be something the developers had noticed and would fix eventually, but so far, I still get it.

admin

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Re: Screen setups look different between 3.0 and 4.0
« Reply #2 on: October 31, 2012, 05:13:40 AM »
Yes, version 4.0 behaves a little differently since we had to do an 80% recode. Most things will be the same, but some things will require minor adjustments to make them look exactly like 3.0.

 

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