September 25, 2023, 10:40:06 AM
Welcome, Guest. Please login or register
News: Join us for a FREE Webinar this Thursday at http://webinar.digitalsignage.com

MediaSignage support forum



Author Topic: Advertising Engine and ad packages  (Read 21222 times)

SeaDog

  • Jr. Member
  • **
  • Posts: 18
  • Karma: +0/-0
Advertising Engine and ad packages
« on: April 07, 2011, 01:52:16 PM »
 ???
I viewed the Advertising Engine video tutorial and have only two questions.

  • When Joe created his ads and ad package, how does he know that the dimensions of his ads will fit the dimensions of the allotted ad space on the different screens he wants to advertise on?

  • Also, if Joe's ads only occupy, say 65%, of the allotted time, say 1 hour, does he only pay 65% of the total cost for that hour?
???

admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 5181
  • Karma: +36/-8
Re: Advertising Engine and ad packages
« Reply #1 on: April 07, 2011, 04:51:40 PM »
Right now Joe would need to communicate directly with the network owner to Ad specific info, OR, the Network owner could add that info as part of the Station's description.

And yes, the Proof of play will report back on the actual playtime which in this case would be  65%.

Hope this clear things up...
So what do you think about the Ad Engine?

David.

SeaDog

  • Jr. Member
  • **
  • Posts: 18
  • Karma: +0/-0
Re: Advertising Engine and ad packages
« Reply #2 on: April 08, 2011, 12:43:04 PM »
Right now Joe would need to communicate directly with the network owner to Ad specific info, OR, the Network owner could add that info as part of the Station's description.

And yes, the Proof of play will report back on the actual playtime which in this case would be  65%.

Hope this clear things up...
So what do you think about the Ad Engine?

David.

I did an evaluation of BroadSign a little while ago and, for us, your Ad Engine looks like it will be much easier to implement and manage.  Can't wait for the Alpha.  ;D

I looked at Vukunet as well but didn't even delve into their ad piece because I didn't like their content manager.  Too limited in capability.  :P




admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 5181
  • Karma: +36/-8
Re: Advertising Engine and ad packages
« Reply #3 on: April 08, 2011, 08:45:06 PM »
I Agree on all your comments, the Ad Engine is simple enough to learn quick and yet VERY powerful.

AndrewL

  • Sr. Member
  • ****
  • Posts: 130
  • Karma: +6/-0
Re: Advertising Engine and ad packages
« Reply #4 on: May 21, 2011, 09:32:30 AM »
Hey guys,

I would like to share some info and make some recommendations on the advertising engine. I think it is a great start so far, but unfortunately we are not able to implement it under its guidelines now.

Our current system is to ?set our own prices? based on length of ad 10 or 15 seconds and then minimum repetitions per hour 4, 7, 10. We tie in a minimum agreement term of 3 months but options for 3, 6 and 12 months (discounted per term) and now we?ve got a product that becomes worth it to sell.

For example, if you had someone say I want 1 week of service, 1 view an hour, 10 second spot ? you will probably spend more time and money invoicing and collecting money than what it is worth. That doesn?t mean that a 1 month term isn?t available for an event- that would be a specific request and result in a higher fee.

Other factors to think of is: if they are the only advertiser and they wanted 10 views per hour, 10 views would show up one after another and then they are done for the hour. In a food court the average stay could be 25min, so because it isn?t spread out they are missing literally half of the traffic. On the flip side ? if they have budgeted to have 10 views per hour, got 6, they will not be happy that you did not give them what they budgeted for. The media buyer will lose on that money that they could have spent elsewhere if you weren?t going to take it and at the end of it they will most likely not do business with you again.

So all this said, what I would like to see happen is the following:

1.   Signage owners set the packages for clients to choose from rather than advertisers guessing what they need or want
2.   packages GUARENTEE a MINIMUM of (customizable) 4, 7, 10 views per hour. If the loop is near empty, they get more repetitions ?on the house?. If there isn?t enough time left, it is blocked out with a message to contact us for future availability before they can buy. The views per hour would be customizable by the signage owner for the public to see
3.   length of ad restriction ? (customizable) 10 or 15 seconds. I should be able to force one in that is longer if someone specifically asks ? but public would just see the 2 options ? for example.
4.   The denial feature is great since we couldn?t allow mc donalds to advertise in a wendy?s food court.
5.   We offer multi venue discounts on our large locations only so regional or national advertisers may have to call us so we can get them the best possible rate vs ordering from the system.
6.   I do mix up content in my advertising loop such as a weather ?scene?, did you knows, my own advertising commercials etc. I would like to incorporate directly into that loop so that it does take away from the available time so that we don?t accept more advertisers than we have space available. I don?t want to add it before or after the ad network plugin in the timeline since this stuff has to play in between to break up the advertising.

So I know this is a lot, but this is what we are doing now and is fairly consistent with other large signage companies which again is important that we aren?t all doing our own thing, but making it as consistent as possible for media buyers.

Thanks guys for your hard work in developing this software, this really is great stuff!

admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 5181
  • Karma: +36/-8
Re: Advertising Engine and ad packages
« Reply #5 on: May 22, 2011, 07:32:50 AM »
Hi Andrew, Thanks for the input and feedback.

For the most part what you want is available today. However, you will need to setup the Ads on behalf of your customers to receive just the right model. Since there are no restrictions currently on certain things (like maximum ad length) you could achieve exactly the model you are after by setting it all up on behalf of the Advertiser. And even things like you mentioned below; running the Ads "not back to back" but rather as a spread over the hour, that's also implemented today.

Now, here is the great news; next month we will be releasing an API and a sample application. What this means for you is that you will be able to modify the Ad Package creation process ANYWAY you like. For example, you will be able to set minimum or maximum # of ads per package, or control the duration or ANYTHING you want since you will have full control over the Ad creation process.

And we will also be able to be contracted to modify our sample application (called SignageMonster) to accommodate changes you may need.

Regards,

Sean - MediaSignage.com

Jeff

  • Jr. Member
  • **
  • Posts: 28
  • Karma: +0/-0
Re: Advertising Engine and ad packages
« Reply #6 on: May 22, 2011, 02:42:46 PM »
I have backed off testing the 3.0 release due to the very issues that AndrewL touched on, that being control of the length and amount of ads from my end. The current 3.0 seems stable, but for me was not offering what I needed. I was thinking of just running ads through the "2.0" model and have everything form submitted through my web site.

I am very happy that the API coming out next month will allow us to do this. I hope that SignageMonster in its "sample" mode will be inclusive enough to do the things that I mentioned above, since I do not want to make changes or pay for changes to be made to the API.

Until then, I will try to keep my interest up by continuing to test the 3.0.xxxx version but at this point, again, it seems stable and does not offer the ad model that I need.

Keep up the good work!  :)

Jeff

admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 5181
  • Karma: +36/-8
Re: Advertising Engine and ad packages
« Reply #7 on: May 22, 2011, 03:04:12 PM »
Ya I agree that it is hard to make a "One size fits all" solution with the Ad engine, as every company will have its own model. But as I mentioned, our solution is VERY flexible and with the API you will be able to make it "fit your size"

Sean.

AndrewL

  • Sr. Member
  • ****
  • Posts: 130
  • Karma: +6/-0
Re: Advertising Engine and ad packages
« Reply #8 on: May 24, 2011, 07:50:48 PM »
Okay Great,

I don't mind setting things up on behalf of clients as that is what we do already, we just charge a monthly rate and in it includes an after effects video production since 99 percent of businesses do not have their own video as this is all new to them.

You guys usually post videos on new features like that so I look forward to seeing the video on the API to get a very clear picture of what it is all about.

Thanks Sean.

admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 5181
  • Karma: +36/-8
Re: Advertising Engine and ad packages
« Reply #9 on: May 24, 2011, 08:16:50 PM »
Yes, we will have a few videos on the API around June/July

AndrewL

  • Sr. Member
  • ****
  • Posts: 130
  • Karma: +6/-0
Re: Advertising Engine and ad packages
« Reply #10 on: July 15, 2011, 02:37:33 PM »
Hey guys,

Is there anyway for me to print out a proof of play report for video files in my playlists?

We have media buyers that want to do businesses with us, but we have to be able to provide a proof of play that shows how many times their video aired.

Also, I was watching the outgoing ad tutorial video - Will potential ad space buyers have to have a mediasignage account to buy ad space?

Thanks

admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 5181
  • Karma: +36/-8
Re: Advertising Engine and ad packages
« Reply #11 on: July 15, 2011, 08:00:13 PM »
You export the data to CSV / Excel and print from excel.
As for having an account, you can create an account for advertisers under your reseller account and SignageStudio or MonsterSignage.com app (branded to you) to have the advertiser manager their own content.

AndrewL

  • Sr. Member
  • ****
  • Posts: 130
  • Karma: +6/-0
Re: Advertising Engine and ad packages
« Reply #12 on: July 18, 2011, 08:38:54 AM »
Hello,

I watched the API videos and your system is looking pretty hot. Great job on monstersignage.com

I was wondering while setting up the advertiser module in the playlist - rather than telling the system to play the placeholder when all ordered advertising is complete for the hour, could i just tell it to give more free exposures for advertisers? I'm worried that if I only have 10min of ordered time, that the 10min will play, then the next 50min will be an advertise here ad - also advertisers love to see additional exposures for free... and hey since we would have the available space - why not?

I know that I could manage this manually and use an excel spreadsheet to determine how many seconds are available and then just set it up on behalf of the client to maximize my hour, but that could prove difficult when new advertisers are coming on, old ones are expiring - I will end up having to continuously edit ongoing ad packages which could result in human errors.

Let me know -

Thanks,

admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 5181
  • Karma: +36/-8
Re: Advertising Engine and ad packages
« Reply #13 on: July 18, 2011, 10:34:16 AM »
We do have plans to add a "Planner" functionality to the Ad engine (no ETA) and once we do, you will be able to see  how much more content you can / should add to fill the empty space...
What I recommend for now is creating your own filler Ad package with low repeat values and submit it to your Ad screens as a content filler when no Ads are running / sold.

Regards,

Sean.

AndrewL

  • Sr. Member
  • ****
  • Posts: 130
  • Karma: +6/-0
Re: Advertising Engine and ad packages
« Reply #14 on: July 19, 2011, 06:30:47 AM »
Is there anyway I could get a sample copy of the proof of play report?

 

Carbonate design by Bloc
variant: carbon
SMF 2.0.12 | SMF © 2016, Simple Machines